Quill was developed in-house at Oculus Story Studio as a production tool, already supporting an entire creative workflow.
Unique amongst VR apps, studio artists used Quill for long periods of time — up to 8 hours a day. Ergonomics and usability were primary concerns.
Left: artwork by Wesley Allsbrook for the film Dear Angelica. Quill scenes often have thousands of strokes and dozens of layers.