ILMxLAB
2021
UI/UX, Lead UI Artist
This tale unlocked within Tales of the Galaxy's Edge was a fan favorite. You play as the infamous assassin droid, IG-88.
I worked closedly with the experience design director and lead gameplay engineer for this level to create extremely story-driven UI that also served a wide range of new game mechanics.
I created a unique HUD UI system to give a distinctively assassin droid play experience. The monochrome green and geometric elements reference vintage arcade graphics and real-life military HUD displays.
Working with the script, I created the "scan" feature and corresponding Aurebesh translation animation to punctuate jokes and plot themes.
To keep those draw calls performant, I animated all motion graphics with meshes and shaders using timeline nodes in Unreal. Small details like the audio bars, rotating targeting reticles, and hmd-oriented scanlines are subtle special touches to give that "being inside a droid" experience.
Play it, it's super fun in VR.
To keep the HUD usable and not overcrowded, I designed a mode-based system to swap between idle, combat, and special tasks like 'door-breaking'.
Unique amongst VR games, your controllers don't control the character's hands but rather represent targeting cursors. I used the metaphor of camera lenses to references the large number of cameras on IG's head that can pivot in all directions.