D.dress is a concept in which the design of a dress is the software, and the collection is an infinite, continuously expanding set of individually generated models. The artistic vision is not represented by a single physical dress, but rather within the code and the interaction.
D.dress is a deconstruction of the classic little black dress. It invites you to “draw” a dress and converts it into a 3D model, which is turned into a flat pattern that can be cut out of fabric and sewn into a physical dress.
In extension, this is a concept for a web-based fashion label in which designs are user-generated using custom software and made to order to your personal measurements. Its seminal collection is D.dress, and further collections would be additional software pieces.
For D.dress, the design approach of using triangles came out of both consideration for aesthetics as well as acknowledgement of limitations. This lo-res approach references the fact that simulating cloth in the computer requires thousands of triangles. I took the opposite approach of choosing to not simulate cloth digitally at all, but rather making cloth seem more digital. The triangulation also insures that almost any drawing will produce an interesting form, and in fact produces good meshes from mere scribbles.